normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. These elements typically come with more potent damage modifiers and status effects. unfortunately this right here is the problem with people. Only Physical damage type worth a damn is Slash. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. 1 . Caps at 75% reduced accuracy at x10 stacks. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Combined Element:+75%, Some ideas for the Bronze IPS mods: If armor didn't scale and was fixed, these numbers won't change regardless of level. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. All trademarks are property of their respective owners in the US and other countries. Sign up for a new account in our community. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Armor and health scale with level, but Bleed is only stopped by health scaling. Impact: Impact Damage is one of the three physical damage types. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Stacks indefinitely, but only ten stacks are shown at a time. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. You can't use it against Infested or mechanical enemies. And impact as a base element is good against shields. Piercing Hit: +90% Puncture, +0.9 Punch-through If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Rarity In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. It's tough to top Viral in the current meta. It has no damage modifiers or unique status effects. Puncture: Puncture Damage is one of the three physical damage types. (Half the damage of Puncture). Increases effectiveness against enemies with Shields, especially Corpus units. Magnetic can be created by combining Cold and Toxin. (It's weaker than pure Viral before you even pair it with Slash.). If you had to choose one stat, which would it be? Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Option 2: Secondary stat increaseonthe IPS mods. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. IPS: +50% It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. 100 Base damage, Bleed ticks for 35 each. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Slash: Slash Damage is one of the three physical damage types. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Close. everyone wants OP builds that pretty much trivialize the entire game. I think the specific faction damage is applied like Serration but only if the target is of that faction. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Enemies will get tankier just by scaling health. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Bring some form of armor strip to maximize Viral's damage output. Covering the hottest movie and TV topics that fans want. This chance is doubled when the weapon's fire rate is below 2.5. User account menu. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. These are the most common damage types. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. I am not quite sure about Serration. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Impact and Puncture are trash. WARFRAME Wiki is a FANDOM Games Community. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Certain mods in Warframe allow you to add elemental effects to your weapons. Its status effect, while powerful on paper, deals insignificant damage on its own. Heat is considered by many as the best simple element in Warframe. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Sourced from official drop table repository. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Chains between enemies up to 3 meters from the target. WARFRAME Wiki is a FANDOM Games Community. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Yet, anything someone says thatregards nerffing that power, isrejected by the community. its the same reason you take toxin now (used to be gas/slash) for corpus. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Update 11: A new damage system was introduced along with new mods. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Create an account to follow your favorite communities and start taking part in conversations. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Impact or Puncture or Slash? you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. If you're a new player, we recommend Corrosive and Heat. Log In Sign Up. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Gas clouds require Faction Mods and high base damage to deal respectable damage. Full Reloads are faster while sprinting, even more so in Gauss' hands. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. A mod for +10% puncture would do absolutely nothing. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Only use this on a status primer. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . (1.3*3.7=4.81 vs. 4.6). 2020 Digital Extremes Ltd. All rights reserved. That's not how the math works. https://www.warframe.com/droptables Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. For safety, rockets arm after traveling a safe distance. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Press J to jump to the feed. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. However, the actual effects from the armor stripping are applicable for the whole squad. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers.
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