Army scope: small = The sprite used as an advisor. Political Power: +100 If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. If the limit is omitted, it defaults to being always true. Optional, defaults to being the same as size. Removes the current scope from the faction they are part of. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago Removes a dynamic modifier from the current scope. Is there any way for me to change the leader of one of my puppets with a console command? modifier = The static modifier to apply. Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). logistics_skill = The logistics skill of the leader. Privacy Policy. Creates a commander for the current scope with the specified attributes. New comments cannot be posted and votes cannot be cast. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. template = If specified, requires the template name to match. set_cosmetic_tag [] [], Reloads files of a given type. For more information, please see our The experience required in order to assign this trait to a unit leader. Grants the current scope a wargoal against the specified country. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Optional. I've seen the mechanic in mods such as millennium dawn but I just don't know the command. r/hoi4modding guy here. Politics have no relation to morals -- Niccolo Machiavelli. Optional.cannot_retreat_while_attacking = The bonus to grant. The effects here must be used within a scope that's specified within the notes. Moves the camera position over the specified state. Cancels resistance activity for the current state. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. See /Hearts of Iron IV/common/technology_tags/* for list. Fires the specified news event for the current country. Please note that many of these commands come in and out with each DLC making some of them not work. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. division_names_group = Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. on Paradox technology, Legal defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Press the up or down arrow keys to traverse through previously executed commands. Note that certain effects may take a value from a variable, i.e. Removes the specified building in the current state. long_name = The long name of the country's new ruling party, appearing when hovering over it. The effects here must be used within a state scope. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Changes the appearance of one of the sides within the balance of power. Defines the effects that would be executed on the unit leader when the trait is removed. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. Table of console commands HOI 4 Secret events Sets the specified character to also act as a corps commander. target_state = If using start state/target state, the game will pick the provinces with the best supply available. All states that are cored by the specified country will be given to it. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. The overlord of the country if it is a subject. override_model = Enforces the entity used by the units using this template to be the specified one. Optional.hours = / Fires the event in the specified number of hours. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. What are the conditions that need to be met to be able to do this, and how do you this as the player? amount = The amount of resource to import.exporter = Which country exports the resource. navy_intel = How much navy intel to add. attack_skill = The attack skill of the leader. Remove the exile tag on an army leader, making them no longer be considered exile leaders. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Changes the specified province's name to the specified name. Adds the specified medal to the latest entry within the unit's history. Toggles the special game rules for the current scope. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. Can also be used in division scope. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Do code about civil war make a new country. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. ideology = fascism_type expire = "1965.1.1.1" I want to know if it is possible to change a leader from a faction, thanks to a command. Sets the political party setup for the current scope. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. If the trait is manually assigned only, these can be omitted. Optional. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. The sound effect must be properly defined in. The defense skill of the leader. picture = The graphical reference of the picture of the leader. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. Makes the current scope truce with the specified scope. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. add = Trait to add Executes contained effects on every state that meets the limit and is owned by the country this is contained in. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. end_civil_wars = Will end any civil wars the subject is subject to. Adds the specified trait to the current country's country leader. Removes the current scope from the specified technology sharing group. The character slot can be the character's name or id. Can add multiple. -debug must be enabled in in launch options. desc = A description used for the rule. Without transfering troops, the annexed country's divisions' equipment is lost. Optional, defaults to 0.5. Optional, defaults to random states based off size. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. Sets the specified character to also act as an advisor, activating if specified. The filename with the. If a state is set rather than the specific province, first prioritises the country set in. Stored in /Hearts of Iron IV/common/units/names_ships. creator = The country that created this ship. ideology = Ideology type of the character. Sets a new balance of power or edits the existing one. Removes a set resistance target increase in the specified state. A weight of 0 will result in it never appearing for randomly-generated unit leaders. Adds defense skill to the current unit leader. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. I am not sure whether as part of the paid DLC or free patch though. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. The texturefile itself must be located within the specified folder and have the specified name. Executes children effects on every country that meets the limit, including those that do not exist. hsv: The command converts HSV to RGB. str_damage = The percentage of damage done to units to strength in particular. Optional, only has an effect in locked templates. It is not possible at present. Tooltip shown in research tabs, optional. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. 0 is the oldest, 1 is the second-oldest, etc. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Targets the root node of the block, or the first entered scope. modifier = The relation modifier to add. These scopes are used within effect scopes to control the execution of effects. Optional, defaults to being the same as default. Allows to transfer a precise part of the army and the equipement of a country to any country. Adds an exact freedom score modifier to the current scope. delete_units can be used if deleting all units of a specific template. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. If they agree, we get the following for each subject: Not sure if set_ruling_party boosts the ideology on it's own. Sets the number of research slots the current scope has. Adds the specified amount of manpower to the current scope. More information can be found in the. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. If it is, then each one will be. Defaults to true. 2nd: set_ruling_party fascism. Changes the character's name to the specified localisation key's value. Saves the current scope as a key. Information, Frequently Asked Can be used in country, state or character scopes. Starts resistance in the specified state. election_frequency = How often in months an election occurs. Columns go left-to-right starting with 0. The ledger must be specified for each theorist individually as, for example. scale = The scale to change the entity to. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). For a better experience, please enable JavaScript in your browser before proceeding. Gives bonuses of reducing land doctrine cost to current scope. damage = The percentage of damage done to units. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Removes the core of the current scope from the specified state. Displays the specified idea in the tooltip for the current effect scope. These can only be used with characters of the country leader type. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Modifies the specified technology sharing group. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Randomizes the weather with the specified seed. Optional. Deprecated. If you have a related Youtube channel, enter the URL. ideology group has shortcuts d f n c for vanilla HOI groups. The province scope is used for provincal level buildings. Changes the tooltip of the conditions required for picking the trait to the following localisation key. on Paradox technology, Legal Adds to the current stability value for the current scope. Adds a claim for the specified country on the current scope. Used in the province scope.limit_to_coastal = Affect coastal provinces. Adds the specified brigades to first available slots of specified columns to the template (if possible). name = The name of the country's new ruling party. OR: air_ratio = The size of the airforce that the breakaway country gets. Shortened variant exists if the event's ID is used instead of arguments. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral Executes contained effects on a random state that meets the limit. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. I just need a way to change the faction leader. and our Adds a flat bonus to the specified skill. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. Adds attack skill to the current unit leader. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. well. Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. Optional, defaults to false. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. Toggles occupation painting. If using state province/target province, the game will link those two provinces. Clears the cap on the template, allowing it to have an unlimited amount of divisions. new_prioritised = Whether new equipment is prioritised or not. Optional. Necessary for a balance of power to appear. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. disband = If true, will refund equipment and manpower. controller = Prioritises provinces controlled by this country. modifier = The opinion modifier to remove. variant_name = The equipment variant to add. The character cannot be re-recruited after retiring. Decides the weight that the trait has for new randomly-generated unit leaders. Does not accept regular ideologies. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. days = / Fires the event in the specified number of days. Add mines to a strategic region for the current country. Teleports all armies in the specified state if the owner of the armies meets the condition. Allows to remove specified decision without running remove_effect. Executes contained effects on every state that meets the limit. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. Annotation Inserts an annotation at the end of the leader line. Generates a tooltip, unlike delete_unit. Which will print the final effect to game.log when the effect is executed and make debugging easier. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON Only possible to use if the division scope is the same as the ROOT scope. autonomy_state = The type of autonomy state to set. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). all_provinces = yes Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. is_locked = Whether the division is locked or not. ideology = The ideology type used by the country leader role. The default is 0, meaning the base variant. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. The current scope and any subjects automatically join the faction. The file extension, hidden by default on Windows, is a part of the filename. If a field marshal is assigned to lead divisions directly rather than other generals, this will. Adds the specified amount of manpower to the current state. Necessary for advisors. Used in the province scope. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. 2019. Adds the current scope to the specified technology sharing group. Optional. start_state = version = The version indicates which variant should be licensed. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. female = The gender of the leader.Traits scopeThe trait to add. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. The state where the capital of the current country is located in. If that is impossible, using localisation is an alternative. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. Also of note, commands may not work in ironman games by design. target_province = Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. ] - - - -----------------------. Optional. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. If an intel argument is left out, 0 is assumed. Adjusts the number of research slots the current scope has. Allows to nuke every province without checking any conditions. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Playing as Germany and have successfully defeated France and the UK. limit_to_naval_base = yes choose your leader. If both restrictions are met, the sprite will work. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. states = { }The states included in the breakway country. If the name or the portrait are not defined, this also decides how exactly it will be generated. traits = { }The traits the leader spawns with. owner = The owner of the division. Frees one random captured operative or all of them. Used if root scope isn't producer. Also accepts individual files within the. If you spot a mistake then you are welcome to fix it. Start game, load save game, use gain_xp command, enjoy. Triggers that must be met in order to gain experience that'd make assigning this trait possible. allowtraits. The current scope grants military access to the target country. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. Changes the name of the specified political party for the current scope. Optional. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Adds to the current war support value for the current scope. location = Location where the railway gun is created. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. Optional. These effects can only be used within history files, failing when used outside. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. name = The name used for the character. If set to 0, will be unset. Adds the number of days to the specified mission. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. Triggers that must be met in order for assigning the trait to be possible. By default, the gender is set to male, and female is the only other option. available_to_spy_master = Whether the operative can be recruited by the spy master. For example, when used in. Optional. Creates a naval leader for the current scope with the specified attributes. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Sends a demand to our every subject. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). If used on a state that normally can't start resistance, use alongside with. Can be used as a scope.Province scopeall_provinces = Affect all provinces. All rights reserved. Switches two ideas with a tooltip displaying any modifier differences between them. The effects here must be used within a country scope. Spawns an air combat in desired location. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Must be an non-archetype equipment. Adds planning skill to the current unit leader. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Use set_character_flag instead. Command List; . Adds coordination skill to the current navy leader. Can only be used if using RTTI. Most notably, the completion reward of all focuses are effects : Use event_target: to access the scope. allow = Whether a medal can be awarded to the division over the history entry. Adds logistics skill to the current unit leader. Bypasses the specified focus for the current scope (marks as complete without firing. legacy_id = The legacy ID used for the unit leader. IV'. If you spot a mistake then you are welcome to fix it. You need to click the state as the state id no longer works.
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