hoi4 road to 56 equipment names

These can be edited to change the position or the font. This mod features between 10-20 years worth of content for all the major powers, including some minors. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. It gets unlocked by researching technologies and is produced by production lines. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. By default, there can be no more than 3 sub-technologies defined within an item[4]. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. The icon of the technology the position on the box. This mod is compatible with Version 1.10 Collie & all DLC. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Check if the mods youve selected are compatible with the other mods youve downloaded. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Espaol - Latinoamrica (Spanish - Latin America). The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. 1 / 2. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. These days it receives rare updates as most work now goes into R56. They'll make the civil war survivable. The tabs in the top of the tree allowing changing between technology folders. Questions, Paradox Convoys (only 1). In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. This item will only be visible in searches to you, your friends, and admins. Please note that you must have the appropriate technology to receive the equipment. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. Valve Corporation. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Sometimes totally overhauling the game requires a subtle touch. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. This is because porting Rt56 USA proved to be too much work. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Press question mark to learn the rest of the keyboard shortcuts. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. with 'by blood alone' you just use the NSB tank format. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. This has 3 types: army, navy, and air. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. This assigns a particular experience type to the technology. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. The name of the equipment you wish to add. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. Interactive corporate website. The offset in pixels to use a singular unit when positioning technologies. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. These container windows for items are not contained within any other container window, rather being defined fully independently. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. When I try to make another country annex it it makes my game crash. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. ae 1000 infantry_equipment_3 It also will have to be within a technology folder that's assigned to hold doctrines. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. You want this one here. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Were not sure about later versions at this time. Or do. Theamusingly accurate namedelivers on its promise. Ship variants (ship classes) have a particular set of modules attached to them. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. The 'add_equipment' or 'ae' command can be used with these codes . Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. how can I get flame tank through console command? Press J to jump to the feed. I've revamped my mod Scenario: Overlord and lifted it from Beta status. Press question mark to learn the rest of the keyboard shortcuts. The spriteType specified here will get used as the background of the tree, with the static size. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Where can I see the custom equipment added by a mod? A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. use the add_to_tech_sharing_group effect to do so. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Please Help! In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. With Death or Dishonor equipment variants can alternatively be licensed from other countries. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. This item will only be visible in searches to you, your friends, and admins. This comes in handy when you're just learning the mechanics of the game and want to have fun. For large items, usually the name of the technology is also shown on the tree without needing to see the description. A Legacy version for Version1.9 and below playerscan be found here. This information is usually found on each mods page as they usually list which mods they are able to run with. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Press J to jump to the feed. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. This item will only be visible to you, admins, and anyone marked as a creator. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. Join. is it possible to find out the name of the equipment from the mods? The error message complains about something with map error. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. This is done with the naval folder with Man the Guns, for example. It is only visible to you. Make sure you dont accidentally download the old version of the mod. This item will only be visible to you, admins, and anyone marked as a creator. Officially compatible up to Patch 1.9.3. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. Dont use this mod. Remember that most mods are not compatible with Ironman as they change game balance. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This guide allows you to quickly spawn equipment in game. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. You can purchase equipment from the private sector, a new economic system. The format = "LEFT" argument is used to tell into which direction to aim x and y. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. This item requires all of the following other items. Guide updated for NSB. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. start_year = 1935 assigns the year at which the technology is intended to be researched. x is left-to-right, y is up-to-down. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. A lot of AI modifiers that apply to every single technology can be changed within defines. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. The equipment needs of units refer to general equipment archetypes. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. It is only visible to you. Previously Chief Germanist for Green Man Gaming. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. All rights reserved. It is also possible to apply this effect only on a certain terrain. There is a legacy version here. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Kaiserreich asks the daring question of: What if Germany won WWI?. This is because porting Rt56 USA proved to be too much work. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. The Great War. Create an account to follow your favorite communities and start taking part in conversations. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. DnD alignment: Lawful Good. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. You read that correctly. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. The distinction between small items and regular items is in equipment. This is done by putting the terrain within the scope of the sub-unit type or category. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! This also modifies how the paths are drawn between technologies. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. 8 days ago. If you're looking for equipment codes, check out our equipment names list. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. on Paradox technology, Legal They might as well just ask Paradox to make a new game. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. Join. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This would also make the description the same as the equipment's description, if one is present. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Please see the. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. This comes in handy when you're just learning the mechanics of the game and want to have fun. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done.

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hoi4 road to 56 equipment names